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Episode 16: Frank Lantz- Game Design: Brilliance & Fallacy of Chess, Go, Poker and the Future of Online Gaming

The One Percent Project- Entrepreneurship, Leadership & Resilience

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Episode  ·  44:52  ·  Sep 27, 2020

About

About Frank Lantz:My next guest on The One Percent Project is Frank Lantz, Director at the NYU Game Center and Owner of Everybody House Games. Frank was a creative director at Zynga as well after his social gaming company Area/Code was acquired by Zyna in 2011. I discovered him and his work while reading The Biggest Bluff: How I Learned to Pay Attention, Master Myself, and Win by Maria Konnikova. Maria in the book talks about him and his expertise in game design as she mastered Poker. This led me to explore game design and understand how does this new age discipline work and impact our lives. This is an interesting conversation with Frank on: How games are designed and built and their impact on societyThe brilliance of games such as Chess, Go and PokerHow entertainment companies such as Netflix see Epic Games and sleep as their primary competitorRapid Fire:What is the hardest thing about your job?Email A book or a blog that has transformed your personal and professional life.meaningness.com a wonderful website by a guy named David Chapman, who was an early researcher in AIIf not a game designer, then what?CartoonistThree ways to support the podcast:#1 Share the episode with family and friends on social media with #OnePercentProj using the share button on the site.#2 Take a few seconds to give us a rating on Apple Podcasts. This helps new folks find us organically. Rate#3 Leave a review if you feel inclined. We read every single message and love feedback. Review

44m 52s  ·  Sep 27, 2020

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